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Use GCC to compile UWP DLL

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I'm trying to compile a Godot 3.x application's GDNative module for UWP.Unfortunately, this fails and the result is always a native Win32 DLL that won't load in the constrained UWP environment.

Is there any option inside x86_64-w64-mingw32-gcc like the /ZW flag one would pick on Windows?


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